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The technical team consisted of Marc Seriff, Tom Ralston, Ray Heinrich, Steve Trus, Ken Huntsman, Janet Hunter, Dave Brown, Craig Dykstra, Doug Coward, and Mike Ficco.

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It is a brand marketed by Oath, a subsidiary of Verizon Communications.In January 2000, AOL and Time Warner announced plans to merge, forming AOL Time Warner, Inc.The terms of the deal called for AOL shareholders to own 55% of the new, combined company. The new company was led by executives from AOL, SBI, and Time Warner.In May 1988, Quantum and Apple launched Apple Link Personal Edition for Apple II and Macintosh computers.In August 1988, Quantum launched PC Link, a service for IBM-compatible PCs developed in a joint venture with the Tandy Corporation.At one point, 50% of the CDs produced worldwide had an AOL logo.

Over the next several years, AOL launched services with the National Education Association, the American Federation of Teachers, National Geographic, the Smithsonian Institution, the Library of Congress, Pearson, Scholastic, ASCD, NSBA, NCTE, Discovery Networks, Turner Education Services (CNN Newsroom), NPR, The Princeton Review, Stanley Kaplan, Barron's, Highlights for Kids, the U. Department of Education, and many other education providers.

This is commonly referred to as the "Eternal September", as Usenet's cycle of new users was previously dominated by smaller numbers of college and university freshmen gaining access in September and taking a few weeks to acclimate.

This also coincided with a new "carpet bombing" marketing campaign by CMO Jan Brandt to distribute as many free trial AOL trial disks as possible through nonconventional distribution partners.

AOL was one of the early pioneers of the Internet in the mid-1990s, and the most recognized brand on the web in the United States.

It originally provided a dial-up service to millions of Americans, as well as providing a web portal, e-mail, instant messaging and later a web browser following its purchase of Netscape. AOL rapidly declined thereafter, partly due to the decline of dial-up to broadband.

Game Line permitted subscribers to temporarily download games and keep track of high scores, at a cost of US$1 per game.